Mordheim Mayhem Campaign

Public Beta 1.0

You watch as signs of smoke waft skyward from the ruins of the once proud city of Mordheim.
“Aye, fires still fester in the city, almost a month now after the Doom,” berates Luthor Wolfenbaum, a.k.a. the Crimson Blade. Luthor, a mercenary from Reikland has become a local legend in the weeks after Mordheim’s destruction. He was the only survivor from a company of soldiers who reportedly first encountered mutants and beastmen near “the Pit” where the comet fell. Luthor turns and points directly at you.
“Hah! The ruins may smoulder but YOUR heart BURNS. Burns with ‘twin-tailed fever’, the promise of quick wealth and renown. Don’t deny it! I see it in your eyes lad.… I’ve seen it in many.”
“Go on then!” taunts Luthor, “See what fortune you can pry from the refuse.” 
Adding with a smirk somewhere between a smile and a sneer, “…then see how long you can keep your bounty from the wretches and marauders who lie waiting in the chaos and mayhem."

Hello fellow Mordheimers,

  My name is Timo Kurvi, and I'm excited to share something I've been crafting for a long time: Mordheim Mayhem — a new campaign designed for players who love deep narrative, fierce competition, and everything in between.

  While this is my first time formally publishing a campaign, I’ve spent decades designing and playing both wargaming and RPG content. This public beta is an opportunity to refine the system with your input. I’d deeply appreciate any and all feedback!

  Mordheim Mayhem is more complex than many existing campaigns, and it's best suited to experienced players or newcomers guided by veterans. It aims to balance strong storytelling with competitive intensity — a blend that reflects what I believe Mordheim does best.

  Rather than isolating each warband with their own goals, MM introduces shared narrative objectives and direct conflict over scarce resources. This creates a more interconnected and dramatic experience, without sacrificing the storytelling heart of the game.

I hope you enjoy exploring Mordheim Mayhem as much as I’ve enjoyed building it.

Cheers, Timo

As a campaign beta, I chose to publish Mordheim Mayhem (MM) as a website instead of a pdf. This way I can make & document changes much easier as MM takes shape. To get the clearest understanding I suggest reading the Campaign Rules in the following order:

  The sections above are all that players need to understand and take part in Mordheim Mayhem. There are no critical spoilers in MM, however, if taking part in the campaign for the first time, you may wish not to read beyond the chapter you are playing in order to fully delight in the twists and turns taken by our tale.

  The further sections include a guide for the Campaign Administrator, as well as rosters, worksheets, and pages where campaign elements from scenarios to characters are listed for quick reference.

  • Administrator Guide (under construction). Full details on how to run MM. This section goes deeper into the mechanics of the campaign.

  • Supporting Gubbins. Materials for your campaign from Warband Rosters to Data Worksheets.

  • Appendices. Described herein are all elements of the campaign from each scenario, to individual characters, to odd and ends like specific artefacts or fully detailed side quests.

  At the end of many pages are links to the preceding and following pages of the section so they can be read in the intended order. Throughout the site are links to specific rules that are found on either different pages or later on the same page. Navigating back and forth between such details will hopefully help you learn/remember rules more easily.

  Finally, at the bottom of each page is a full index of the website’s sections for ease of navigation to find what you want.

Navigating Mordheim Mayhem

A summary of rules called in a comet-shell appears at the beginning of most sections. While the full rules cover all details, including exceptions and descriptions of what game mechanics represent, for those who wish to quickly grasp how a rule set functions, the “in a comet–shell” overview will give you enough to get playing. Links to the full rules of key mechanics are included.

The full rules always take precedence over any discrepancy or imprecision from in a comet–shell summaries.

Mordheim Mayhem in a comet-shell

Play Testers

Kim Bäckroos, Kalle Dasilva, Nicklas Forss, Thomas Forss, Juho Hiltunen, Jarno Jalonen, Aki Kanerva, Toni Kuisma, Arto Kulmala, Jussi Kyrönseppä, Travis Larson, Sarah Lindström, Jussi Löytökorpi, Juha Luoma, Aleksis Meaney, Pekka Meskanen, Lasse Nevala, Eino Pihkala, Simo Pihkala, Tatu Puukko, Tommi Rämä, Fredrik Roos, Jarkko Silmu, Jake Suda, Eetu Tarkamo, Jukka Teräs, and Ville Toiviainen

Special Thanks

Jussi Löytökorpi

Thomas and Nicklas Forss

Aki Kanerva

Zuher “Supi” Turbi (Oh My Game–FLGS)

Game Factory (Maria 01)